ACM EC’26 tutorial

Learning and Computation of \(\Phi\)-Equilibria

No-regret learning in games sits at the intersection of game theory and online learning. This tutorial focuses on \(\Phi\)-regret and its connection to \(\Phi\)-equilibria, from the Gordon-Greenwald-Marks reduction to newer tools such as semi-separation, expected fixed points, multicalibration, and TreeSwap-style reductions.

Ioannis AnagnostidesCarnegie Mellon Universitywebpage

Gabriele FarinaMassachusetts Institute of Technology webpage

Brian Hu ZhangMassachusetts Institute of Technologywebpage

Tutorial Notes

  1. 1IntroductionRegret, equilibrium notions, \(\Phi\)-regret, and the Gordon-Greenwald-Marks perspective.
  2. 2Beyond Normal FormNo-\(\Phi\)-regret learning with more complex strategy spaces and deviation sets.
  3. 3Ellipsoid Against Hope\(\log(1/\epsilon)\)-time algorithms for \(\Phi\)-equilibrium computation via the ellipsoid algorithm.
  4. 4\(\Phi\)-Regret and MulticalibrationA forecasting route from multicalibration to \(\Phi\)-regret minimization.
  5. 5TreeSwap: Efficient Swap Regret MinimizationWeakly sublinear swap-regret minimization for large action spaces.
  6. 6Profile Swap Regret, Manipulability, and Response-Based ApproachabilityProfile swap regret, non-manipulability, and response-based approachability.